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Gets the next input component.
Prototype :
object GetPrevInputComponent
(
[ bool MainScreen ]
)
Arguments :
MainScreen |
true for main screen If not set, applies as true |
Example :
var objNext = This.GetNextInputComponent();
if(objNext != null) {
_TraceLn("Next value: " + objNext.GetValue());
}
Available Events :
OnClick, OnFinish, OnFocus, OnKillFocus, OnPause, OnPlay, OnStop